1. Configure the OpenGL environment to download glut (OpenGL utility Toolkit) https://www.opengl.org/resources/libraries/glut/to Local. After decompression there are two Lib files, two DLL files and one. h file.2. Glut.lib and Glut32.lib are copied to X:\Program Files (x86) \microsoft Visual Studio 12.0\vc\lib.3. Glut.dll and Glut32.dll copied to the C:\Windows\system32 folder (32-bit system) or? C:\WINDOWS
corresponding key array to false.Killglwindow (); // destroy the current windowFullscreen =! Fullscreen; // switch to full screen/window mode// Recreate the OpenGL window (modify)If (! Createglwindow ("nehe's first polygon tutorial", 640,480, 16, fullscreen )){Return 0; // exit the program if the window cannot be created}}
Markus Knauer note: In ("OpenGL
OpenGL ES 05-texture ing our rectangle
I have decided to introduce texture ing in advance because it may be easier to map a texture to an object instead of facing a multi-faceted (or 3D object ). In addition, it seems that this is the most desired knowledge for iPhone OpenGL ES programmers, so I will insist on Texture ing until now.
I know that I have skipped many details supported by
Android OpenGL ES development tutorial (1): IntroductionAndroid OpenGL ES development tutorial (2): About OpenGL ESAndroid OpenGL ES development tutorial (3):
programmable pipelines.
Before parsing the OpenGL ES example in Android apidemos, it is necessary to provide a simple development tutorial for OpenGL ES development, which can help developers who have never been in touch with 3D development.ProgramDevelopers understand the basic concepts and methods of OpenGL develop
OpenGL ES Tutorial for Android-Part VI-Textures
December 30th, 2010Per-Erik Bergman-android,Embedded,Java
Last Tutorial we worked a bit more on meshes and we have also talked about adding colors to our mesh. the most common way of adding colors to your mesh is to add a texture. there is a couple of different steps involved with adding a texture to the mesh IWill
OpenGL ES Tutorial for Android-Part II-Building a polygon
December 4th, 2009 by Per-Erik Bergman-Android,Embedded
Previous tutorial was all about setting up the GLSurfaceView. Be sureRead it beacuse it's a really importent one to be able to continue.
Building a polygon
In this tutorial we will render our first polygon
OpenGL ES tutorial for Android-Part IV-adding colors
January 14th, 2010 by Per-Erik Bergman-Android,Embedded
Last tutorial was about transformations. This tutorial will be a short one. I'm going to talk about adding color to your mesh. I will continue with the source code from tuto
sudo apt-get install build-essentialsudo apt-get install libgl1-mesa-devsudo apt-get Install Libglu1-mesa-devsudo Apt-get Install Freeglut3-devSome tutorials on the Web The last step is sudo apt-get install Libglut-dev, but will be error unable to locate package Libglut-dev, Google error message after the search on StackOverflow someone asked this question, Http://askubuntu.com/questions/96087/how-to-install-opengl-glut-libraries, recommended installa
Android OpenGL ES plotting tutorial 3: Drawing GraphicsAfter defining the shapes to be drawn by OpenGL, you certainly want to draw them. Using OpenGL ES 2.0 to draw a graph may require more code than you think, because the API provides a large number of graphic rendering pipeline control interfaces.This chapter describ
Simon iPhone-OpenGL ES tutorial-04 OpenGL ES 04-color and texture
As my last tutorial said, I'm tired of drawing white objects on the screen, so that we can add some colors, just like the project automatically generated by the apple module. Next I will introduce you to pay attention to these concepts, because these co
Recently watching an OpenGL tutorial: Https://learnopengl.com/Introduction, written in the easy-to-read, very good, and has a Chinese translation version: https://learnopengl-cn.github.io/Try to re-implement the C + + code in the original tutorial with Python for a deeper learning effect1. Operating system: Windows 102
OpenGL ES Tutorial for Android-Part III-Transformations
January 1st, 2010 by Per-Erik Bergman-Android,Embedded
Last tutorial was about building your polygons. this tutorial is all about transformations, how to move the polygons around. I will continue this tutorial from wher
final Texture unit color based on the texture coordinates, and combine these colors with the color of the dot element or the color calculated based on the illumination to output the final color of the pixel. In the following tutorial, we will see that the Texture unit can contain different data and implement many special effects.
OpenGL supports 1d, 2d, 3D, cube, and many other textures, which are used in
Because of work, I don't have much time to focus on game development. Here we will list some previously collected OpenGL tutorials and share them with friends who like OpenGL and game development. Of course, there are still some good tutorial websites not included in it. You are welcome to add that the title "Top Ten" is completely designed to attract everyone's
[Translation]opengl Extension Tutorial 1Original Address https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/extensions.php
[Translation]opengl Extension Tutorial 1
Brief introduction
Detect Extensions
Using the extension
Glew Getting Started
Introduction to Ge
Https://learnopengl.com/Getting-started/Hello-Triangle implements the simplest shader, the translated version of which is shown in the corresponding Chinese tutorialThe following is a python implementation of the C + + code in the tutorial above:#!/usr/bin/env python#-*-coding:utf-8-*-Importsys, OSImportOpengl.gl as GLImportGLFWImportNumPy as Npwin_width= 800Win_
understand, now just need to know that this function can showwindow, and wait for the window to close before returning, which is enough. )In the Glutdisplayfunc function, we set the "Call Mydisplay function when drawing is required." So the Mydisplay function isUsed for drawing. Observe the three function calls in Mydisplay and find that they all start with GL. This function, starting with GL, is OpenGL.Standard functions, the functions used are described below.1, Glclear, clear. Gl_color_buffe
Getting Started with OpenGL Learning 1: Writing the first OpenGL program Http://www.c3dn.net/forum.php?mo ... d=20extra=page%3d3Getting Started with OpenGL Learning 2: points, lines, and polygons http://www.c3dn.net/forum.php?mo ... id%3d5%26typeid%3d5Getting Started with OpenGL Learning 3: Drawing the details of the g
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w
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